Darcy Holmes
Technical Artist
ACOLAB
Darcy has been freelancing in the arts and adjacent technology industries since mid 2019, and through ACOLAB since January 2021. He works in Blender, the Adobe Suite, Unreal 4/5, has familiarity with most 2D & 3D production software and develops full motion capture pipelines. Holmes' recent clients include the Port Power Football Club, Imagine Room, the Light (ADL), Adelaide artist Dave Court, a feature documentary on the Angels, and the Adelaide Convention Center and Adelaide Convention Bureau as a subcontracting developer to a third party.
Thomas Meakin
Technical Artist
TNE & ACOLAB
Thomas Meakin represents the animation, rigging and 3D printing knowledge behind ACOLAB through his company, TNE Productions. Thomas has worked on several games, feature films and an episode of Community, and now spends his time fulfilling animation contracts for the local game industry and 3D printing small form manufacturing and board game prototyping. Recently he has worked for Northern Sound System, Marlon Motlop, Capital Waste Productions, Dave Court, Roadburn Games and Cackling Jackal, among others, as a modeler, rigger or technical artist.
Nicholas Cutts
Management & Writer
ACOLAB & Freelance
Nic has been working in management for the last seven years and trained as an actor at the Adelaide College of Art. He has blended his experience in the two professions to encourage an organised and collaborative environment for artists to thrive. He also consults with our clients on their social media presence. Nic has been the lead writer on several projects from Acolab members, including “Basura” an upcoming science fiction animation, and “Desolation” a graphic novel by Thomas Meakin.
Anthony Robinson
Concept & Storyboard Artist
Golden Age Studios
Anthony is a Digital artist and Creative Director of Golden Age Studios. Outside of game development, Anthony works as a freelance digital artist, focusing on character design, illustration, and storyboarding. Some of his feature film titles include The Tourist, Woody Woodpecker 2 (Unreleased), the recent Mortal Kombat, and more.
Anthony sees his time working on large productions as an opportunity to grow his skill set so that he may apply his new learnings to his own projects, whilst investing in his production and company.
Arthur Ahchee
3D Generalist & Management
Cerulean Creative Studios
Arthur Ah Chee is an Aboriginal game developer with half a decade experience in the industry.
He has worked in the South Australian Government, SA Water, and Sledgehammer Games. Arthur has software experience in Maya, Unreal Engine and a few other softwares. His skillset has been developed from his work as a 3D hard surface generalist modeler.
For the past few years he has been leaning more into the project management role, and thus his skills have become more people and time management orientated.
Thomas Dickson
3D Environment Artist
thom.d3d Studio
Thomas operates a freelancing business under the name thom.d3d Studio and works closely with Cerulean Creative Studios. He is a 3D Artist proficient in hard-surface modeling and texturing. He has worked on Indie games and various 3D Art projects and has skills in Maya, Adobe Suite (such as Photoshop, After Effects and Substance Painter) as well as Unreal Engine environment building.
Peter Cowen
3D Technical Artist
Freelance
As a 3D Technical Artist, Peter specializes in indie game development and virtual reality. He has worked on several indie games, educational VR simulations - creating 3D characters, rigging, shaders, environments, and props, as well as animation retargeting and Unreal Blueprint scripting. Peter is highly skilled in Unreal Engine and has a passion for exploring new technologies and techniques to create immersive experiences.
Alfredo Baggetto
Character Artist
Freelance
Alfredo is a skilled Character Artist who specializes in 3D character sculpting using Zbrush. He has been refining his craft for years, working on various projects that showcase his creativity and attention to detail.
Alfredo's passion lies in designing monsters and characters that are visually striking and emotionally engaging. He draws inspiration from a variety of sources, including movies, video games, and comic books, to create his own unique designs.
Thanks to his expertise in Zbrush, Alfredo is able to turn his sketches into fully realized 3D models, complete with intricate details and textures that bring his characters to life.
Evan de Wolf
Digital Artist
Freelance
Evan is a 3D Artist with strong proficiencies in characters, hard-surface, games and simulations.
He is versatile and has skills in Unreal Engine, Adobe Suite [Photoshop, Substance Painter] Autodesk Suite [Maya, 3DS Max] and ZBrush.
Evan has broad experience working with various clients including indie developers and the NDIS.